1. General

1.1 Tournament
The "ESH Community Series DOTA 2 - 6" is a tournament with a given schedule and will be called the "ESH Community Series DOTA 2 - 6".

1.2 Participants & Teams
Everybody who has access to DOTA 2 is allowed to participate in the the "ESH Community Series DOTA 2 - 6" and will be called "participant" in the following. Participants joining a team in order to fulfill the minimum required amount of team members will be called a "team" in the following.

1.3 Administration

1.3.1 Everybody who is authorised by Damage is able to participate in the tournaments.

1.3.2 A referee is allowed to ignore or overrule any of the following rules in order to make the competition as fair as possible.

1.4 Commitments

1.4.1 By attending the "ESH Community Series DOTA 2 - 6" participants acknowledge without limitation to comply with the rules and regulations of the "ESH Community Series DOTA 2 - 6" and especially with the decisions made by the referees.

1.4.2 Every participant acknowledges the right for ESH to modify the rules and regulations for adjustments at any time without notice.

1.4.3 Every participant has to show the needed respect towards other participants and referees. Insults and unfair or disrespectful behaviour towards referees and other participants are not tolerated and will be punished.

1.4.4 Every participant must always have the newest version of steam and DOTA 2 installed and has to check for updates in time before each match. Patching is not a valid reason to delay a match under normal circumstances.

1.4.5 Every participant has to be available during the the "ESH Community Series DOTA 2 - 6" until elimination. Longer absence due to well-founded reasons needs the approval of the admins.

1.5 Communication

The primary communication platform for the Cups is the Esportsheaven website. Admins can be contacted via Quakenet IRC in the #esh or #esportsheaven channel.

2. Competition Format

2.1 Overview

2.1.1 The "ESH Community Series DOTA 2 - 6" is played in a single elimination pool system. Each team plays until it loses a match or is the last team left.

2.1.2 Every participant that advances to the next round will face another participant randomly.

2.2 Seedings

Well-known teams might be seeded by the admins before the tournament starts to ensure that top teams will not eliminate each other in the early stages of the ESH Open Cups.

2.3 Match length

2.3.1 All matches except the semi final and grand final are best of one (bo1). That means: Only one game gets played.

2.3.2 The semi final and grand final is a best of three (bo3). That means: The two opposing teams play against each other until one team has two wins.

3. Teams & Players

3.1 Team Size

A Team has to consist of at least five and at most ten participants. Those persons will be called "team members" or "members" of the team in the following.

3.2 Registration

3.2.1 To sign up for the "ESH Community Series DOTA 2 - 6" each team has to register and have at least five members with valid steam accounts


A lot of teams often have signed but not all of the players have their steamid filled in.
This can be done under Edit Profile > Player Ids > STEAMID:

Please ensure Steamids are added otherwise the team will not be approved for the tournament.


All communication will go through the matchpage, which you can easily find here.

I will use each matchpage as a reference to see if a team showed up or not,
so make sure you post on your matchpage.

Please also don't panic if a team doesn't show and you don't get your win within 20min, there is plenty of time before the next round.

3.3 Lineup Changes

3.3.1 New members can only be 1 hour before games start and not during the tournament at any given period.

3.3.2 If any data about the team needs to be changed, the captain or manager has to update it on the website or ask an admin about it.

3.4 Stand-ins

3.4.1 Besides the official members a team has the right to use another person as a player during a match, if this person meets the following requirements:
He is not member of another team in the "ESH Community Series DOTA 2 - 6".

He has not played a match for another team during the current edition of the "ESH Community Series DOTA 2 - 6"

This person will be called "stand-in" in the following.

3.4.2 A Team must not use more than two stand-ins during a match.

4. Hosting & Settings

4.1 Availability

Both teams have to check the match details on esportsheaven 10 minutes before the start of their match and onwards to communicate with the opponents.

4.2 Lobby Hosting

The team who is shown first on the website (left or on top) has to host the lobby. The hosting team has to write the password in the match details or directly to the opponents.

4.3 Spectators

4.3.1 Every person is allowed to join the game as a broadcaster or unassigned player, if both teams allow it. If one team asks a spectator to leave before or during the game, the particular spectator has to do so immediately.

4.4 Server Location

The default server location is Luxembourg. Other servers can be used, if both teams agree or a admin decides on it.

4.5 Sides & Firstpick

4.5.1 The hosting team has the right to choose a side (Radiant or Dire).

4.5.2 After the sides are decided, the non hosting team has the right to choose the starting team (Radiant, Dire, or Random) for the drafts.

4.5.3 In a Bo3 scenario the roles are alternated through the maps

4.6 Game Settings

SERVER LOCATION, PASSWORD and STARTING TEAM are set according to the rules above. GAME NAME and BOTS are irrelevant. The remaining settings have to be:


SPECTATORS: Yes (unless told otherwise by a referee)

VERSION: Tournament

5. During the match

5.1 Picks & Bans

The heropool always consists of all in Captains Mode available heroes. The game must not be paused during the draft, unless a drafter disconnects.

5.2 Pauses

Each team has the right to pause the game for a 10 minute duration. The game must not be resumed before both teams agree or the 10 minutes has expired. When the number or the duration of breaks becomes too high or long, the administration may force the continuation of the game.

5.3 Disconnects & Reconnects

If a player disconnects, the game is to be paused instantly. Everyone has up to ten minutes to reconnect to the game (if the same person disconnects more the once, all times get added up). If this time is passed, the opposing team may continue the game, unless an admin demands the opposite. The affected player is in this case still allowed to rejoin later on.

5.4 Broadcasting

5.4.1 Every player and spectator in the game is allowed to provide a videostream. This videostream however has to have a delay of at least 30 seconds.

5.4.2 The players are not allowed to watch or listen to one of these videostreams at any time during their match.

5.5 Bugs

If any serious bugs occur, the game has to be paused immediately and a referee has to be contacted.

5.6 Tools / Hacks

The usage of any Dota-related tool aside from Steam and Dota 2 during a match is strictly forbidden.

5.7 Ending

A game is finished, when an Ancient Fortress is destroyed, when one team obviously forfeits, when the majority of a team leaves on purpose, or when the administration decides on it.

6. Rule Violation & Punishment

6.1 Breaking of the rules or ignoring the order of an admin may result in a punishment. Type and amount is chosen by a referee.

6.2. Possible Team Punishments

Default Loss / Null Game

Disqualification from the current "ESH Community Series DOTA 2 - 6"

Ban from future ESH competitions

6.3. Possible Player Punishments

Temporary ban from the "ESH Community Series DOTA 2 - 6"

Permanent ban from the the "ESH Community Series DOTA 2 - 6"

Ban from future ESH competitions